![]() ![]() There are far better options for loot and shoot-conscious players out there, and some of them, like Warframe, are even free(2play) on every platform. The bottom line is that you’ll get a mediocre, online-only shooter with the boring loot and passable but limited endgame for the full AAA price of 60 USD/EUR – Xbox Game Pass subscribers are the only exception as they can play it for free, but sadly, not on PC. Is that promise the sole element that divides the worlds of live and live service games? What if the game sells well and People Can Fly or Square Enix decide to offer a single DLC, some equivalent of horse armor or something? Will that break the definition? In this case, proudly stating that the game is not the Live Service product serves to build the bona fides among the potential players, but those are just meaningless words in an ever-changing, global marketing quagmire. There are both live and service components here the only thing missing is the promise of future updates. Its front end is clearly “inspired” by Destiny with the down count for starting the session and general layout, look and feel of the menus. It’s not even pausable when playing solo unless you play it on PC with a GeForce graphic card (Ansel photo mode pauses the game). But the game requires an internet connection, it uses the remote infrastructure for matchmaking, (probably) loot and stats tracking, DRM, and who knows what else. People Can Fly insists that Outriders is not a live service game because it has a beginning and an end, with no future content planned. Lastly, I would like to address one crucial inconsistency regarding terminology. There is no competitive multiplayer of any kind to break the mold. If I weren’t reviewing the game, I would have given up after 5-6 hours after becoming apparent that the soul-crushing repetition is inescapable. The bummer is that many people will give up long before they reach the endgame, bored to tears with the dull, generic story, samey missions, and uninspiring loot. Each victory raises the challenge tier by one point, and after you reach tier 15 and gather 40.000 drop pod resources, you will get the opportunity to tackle the “real” final mission and fully complete the game. In expeditions, you’ll be trying to beat the clock for a chance of better loot, either solo or in the group, which is much easier as the composition and number of enemies are the same. After killing the last boss and completing the base story, you get introduced to “expeditions” mode, which is a series of timed challenges made for perfecting your talent/gear build. The minor saving grace for Outriders is the said endgame. Yes, it offers the player greater freedom in fine-tuning the equipment in correlation with the talents, but all of that is unnecessary until the endgame. In theory, this saves time and eliminates rng, but in the process, it removes the real connection you have with your hard-earned phat lewt. ![]() You won’t dream about that elusive farmable rifle like you did in Destiny when you can create or duplicate the desired effect in any weapon, provided you have the mods. The result is that loot is not exciting by itself. Those mods are interchangeable and offer all sorts of combat effects, buffs/debuffs, or passive boosts. Every weapon and a piece of armor is just the shell that contains the specific mods, the real point of every loot piece. Looter shooters live and die by the loot, so using that logic alone, Outriders should already be buried. Somehow, I had managed to stay calm for almost 20 hours, even if I was strongly tempted to scream out of the numbing boredom. The white coats behind the glass wanted to see how many times I could complete the same basic level without spiking the electroencephalogram. Honestly, I felt like a test subject in a primate testing facility, the promising augmented ape who reached the digital stimulus testing phase. You’ll shoot, you’ll loot, take cover, use powers, press E to clear the way, loot and shoot some more, complete the level, get a quest reward, take another and repeat the process with the non-existing to minimal variations. No matter which class you play (there are four of them), you will soon realize that the game is extremely limited in scope and execution. Outriders is, basically, a cover-based corridor shooter with instanced arenas you can play solo or co-op, killing fixed waves of mobs and proceeding through a strictly linear route. The bad impression no one can do squat about is the base of the game design. Some persist, though, like random crashing and lag in co-op, but developers promise it will be all soon sorted out. The initial impression with the game was not stellar due to numerous technical hiccups, but the worst ones, like the inability to log in, are ironed out. ![]()
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